WindowManagerService添加View流程

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我们都知道在android中所有的界面显示相关的,都是通过WindowManager.addView方法来将当前需要显示的View添加到window中。

Window与WindowManager之间的关系

WindowManager的实现类就是WindowManagerImpl:

@Override
public void addView(@NonNull View view, @NonNull ViewGroup.LayoutParams params) {
        // 每一个window都又一个唯一标识的token,这里如果没有,则设置系统默认的
        applyDefaultToken(params);
        // mGlobal是WindowManagerGlobal类型
        mGlobal.addView(view, params, mDisplay, mParentWindow);
}

然后通过,ViewRootImpl进一步实现当前需要显示的View的绘制,具体可以参考setContentView那些事
可以看到,在framework中Window和PhoneWindow构成了窗口的抽象部分,其中Window为抽象接口,PhoneWindow为具体实现,同样的WindowManager是实现部分的父类

WindowManagerImpl为具体实现逻辑,在WindowManagerImpl中使用WindowManagerGlobal通过IWindowManager接口与WindowManagerService进行交互,并由WMS完成具体的窗口管理工作

public final class WindowManagerGlobal {

    private static IWindowManager sWindowManagerService;

    public static IWindowManager getWindowManagerService() {
        synchronized (WindowManagerGlobal.class) {
            if (sWindowManagerService == null) {
                sWindowManagerService = IWindowManager.Stub.asInterface(
                        ServiceManager.getService("window"));
                try {
                    sWindowManagerService = getWindowManagerService();
                    ValueAnimator.setDurationScale(sWindowManagerService.getCurrentAnimatorScale());
                } catch (RemoteException e) {
                    Log.e(TAG, "Failed to get WindowManagerService, cannot set animator scale", e);
                }
            }
            return sWindowManagerService;
        }
    }

}

Window与WindowManager建立连接

在Window中维护了一个mWindowManager属性,可以通过 方法设置一个mWindowManager,来和WindowManager建立连接

public abstract class Window {
    private WindowManager mWindowManager;

    public void setWindowManager(WindowManager wm, IBinder appToken, String appName) {
        setWindowManager(wm, appToken, appName, false);
    }

    public void setWindowManager(WindowManager wm, IBinder appToken, String appName,
            boolean hardwareAccelerated) {
        mAppToken = appToken;
        mAppName = appName;
        mHardwareAccelerated = hardwareAccelerated
                || SystemProperties.getBoolean(PROPERTY_HARDWARE_UI, false);
        if (wm == null) {
            wm = (WindowManager)mContext.getSystemService(Context.WINDOW_SERVICE);
        }
        mWindowManager = ((WindowManagerImpl)wm).createLocalWindowManager(this);
    }
    ....
}

关于WindowManagerService

WindowManagerService(WMS),和其他系统服务一样也是在SystemServer中启动的。

public final class SystemServer {
    private void startOtherServices() {
       ....
        // 通过WindowManagerService的静态main方法获取一个WindowManagerService实例
        wm = WindowManagerService.main(context, inputManager,
                    mFactoryTestMode != FactoryTest.FACTORY_TEST_LOW_LEVEL,
                    !mFirstBoot, mOnlyCore);
        // 将WMS添加到ServiceManager中
        ServiceManager.addService(Context.WINDOW_SERVICE, wm);
        ServiceManager.addService(Context.INPUT_SERVICE, inputManager);

        mActivityManagerService.setWindowManager(wm);
    }

}

在startOtherServices中,获取WindowManagerService实例,然后添加到ServiceManager中,之后我们就可以通过ServiceManager#getService获取WMS了.

WindowManagerService.main方法

通过WindowManagerService.main方法获取WMS实例,其实就是在main方法内部通过异步方法new了一个WindowManagerService实例。

public static WindowManagerService main(final Context context,
            final InputManagerService im,
            final boolean haveInputMethods, final boolean showBootMsgs,
            final boolean onlyCore) {
        final WindowManagerService[] holder = new WindowManagerService[1];
        DisplayThread.getHandler().runWithScissors(new Runnable() {
            @Override
            public void run() {
                // 通过异步方法创建一个WindowManagerService实例
                holder[0] = new WindowManagerService(context, im,
                        haveInputMethods, showBootMsgs, onlyCore);
            }
        }, 0);
        return holder[0];
}

WindowManagerService构造方法

private WindowManagerService(Context context, InputManagerService inputManager,
                                 boolean haveInputMethods, boolean showBootMsgs, boolean onlyCore) {
        // 完成一些初始化工作
        mContext = context;
        mHaveInputMethods = haveInputMethods;
        mAllowBootMessages = showBootMsgs;
        mOnlyCore = onlyCore;
        // 省略代码
        // 获取显示服务
        mDisplayManager = (DisplayManager)context.getSystemService(Context.DISPLAY_SERVICE);
        // 为每一个display分配一个content
        mDisplays = mDisplayManager.getDisplays();
        for (Display display : mDisplays) {
            createDisplayContentLocked(display);
        }

        mKeyguardDisableHandler = new KeyguardDisableHandler(mContext, mPolicy);

        // 获取PowerManager服务,并且注册LowPowerModeObserver
        mPowerManager = (PowerManager)context.getSystemService(Context.POWER_SERVICE);
        mPowerManagerInternal = LocalServices.getService(PowerManagerInternal.class);
        mPowerManagerInternal.registerLowPowerModeObserver(
                new PowerManagerInternal.LowPowerModeListener() {
                    @Override
                    public void onLowPowerModeChanged(boolean enabled) {
                        synchronized (mWindowMap) {
                            if (mAnimationsDisabled != enabled && !mAllowAnimationsInLowPowerMode) {
                                mAnimationsDisabled = enabled;
                                dispatchNewAnimatorScaleLocked(null);
                            }
                        }
                    }
                });
        // 省略代码
        // 获取IActivityManager
        mActivityManager = ActivityManagerNative.getDefault();
        mBatteryStats = BatteryStatsService.getService();
        mAppOps = (AppOpsManager)context.getSystemService(Context.APP_OPS_SERVICE);
        AppOpsManager.OnOpChangedInternalListener opListener =
                new AppOpsManager.OnOpChangedInternalListener() {
                    @Override public void onOpChanged(int op, String packageName) {
                        updateAppOpsState();
                    }
                };
        .....

        // 构建窗口动画
        mAnimator = new WindowAnimator(this);
        // 初始化窗口管理策略
        initPolicy();
        // 开启绘制SurfaceView事务
        SurfaceControl.openTransaction();
        ....
}

深入理解WindowManagerService

WMS主要用来管理当前窗口和对事件的管理和分发,在IWindowManager.aidl文件中定义了大部分WMS的功能方法,另外作为窗口的管理者,WMS里也定义了各种不同的窗口

public class WindowManagerService extends IWindowManager.Stub
        implements Watchdog.Monitor, WindowManagerPolicy.WindowManagerFuncs {
    // 已经启动完成的应用
    final ArrayList<AppWindowToken> mFinishedStarting = new ArrayList<>();
    // 尺寸正在改变的窗口
    final ArrayList<WindowState> mResizingWindows = new ArrayList<>();
    // 动画结束的窗口
    final ArrayList<WindowState> mPendingRemove = new ArrayList<>();
    // 即将释放Surface的窗口
    final ArrayList<WindowState> mDestroySurface = new ArrayList<>();
    // 失去焦点的窗口
    ArrayList<WindowState> mLosingFocus = new ArrayList<>();
    // 为了释放内存,需要强制关闭的窗口
    final ArrayList<WindowState> mForceRemoves = new ArrayList<>();
    // 等待绘制的窗口
    ArrayList<WindowState> mWaitingForDrawn = new ArrayList<>();
    // 正在打开的应用
    final ArraySet<AppWindowToken> mOpeningApps = new ArraySet<>();
    // 正在关闭的应用
    final ArraySet<AppWindowToken> mClosingApps = new ArraySet<>();
    // 当前获得焦点的窗口
    WindowState mCurrentFocus = null;
    // 上一个获得焦点的窗口
    WindowState mLastFocus = null;
    // 输入发窗口下方的窗口
    WindowState mInputMethodTarget = null;
    // 输入法窗口
    WindowState mInputMethodWindow = null;
    // 得到焦点的应用
    AppWindowToken mFocusedApp = null;

}

可以看到在WMS中维护的成员变量大都用到了线性表,不同窗口或者同一个窗口在不同阶段可能位于不同的线性表中,对于窗口,主要分为应用窗口和系统窗口

  • 应用窗口

应用窗口中,我们常见的activity所处的窗口,应用对话窗口,应用弹出窗口都属于该类,与应用窗口相关的主要是Window和PhoneWindow类
PhoneWindow继承自Window,应用窗口的添加主要通过WindowManager.addView方法将一个DecorView添加到WindowManager中,具体可以参考setContentView那些事

  • 系统窗口

我们平时常见的状态栏,导航栏等都是系统窗口,对于系统窗口,不像activity那样使用setContentView来设置布局,它没有专门的封装类,而是直接使用WindowManager.addView方法
将一个View添加到WindowManager中,下面看下PhoneStatusBar的显示过程。

PhoneStatusBar的显示

对于PhoneStatusBar,其主要的是在addStatusBarWindow中添加当前statusbar到WindowManager中的.

private void addStatusBarWindow() {
    // 加载并创建StatusBarWindowView,StatusBarWindowView继承自FrameLayout
    makeStatusBarView();
    mStatusBarWindowManager = new StatusBarWindowManager(mContext);
    // 将StatusBarWindowView添加到WindowManager中
    mStatusBarWindowManager.add(mStatusBarWindow, getStatusBarHeight());
}

加载并创建StatusBarWindowView

protected PhoneStatusBarView makeStatusBarView() {
        final Context context = mContext;

        Resources res = context.getResources();

        updateDisplaySize(); // populates mDisplayMetrics
        updateResources();
        // 加载布局文件,并初始化mStatusBarWindow对象
        mStatusBarWindow = (StatusBarWindowView) View.inflate(context,
                R.layout.super_status_bar, null);
        ....
        return mStatusBarView;
}

将StatusBarWindowView添加到WindowManager

在StatusBarWindowManager中将StatusBarWindowView添加到WindowManager中的:

public void add(View statusBarView, int barHeight) {
        mLp = new WindowManager.LayoutParams(
                ViewGroup.LayoutParams.MATCH_PARENT,
                barHeight,
                WindowManager.LayoutParams.TYPE_STATUS_BAR,
                WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE
                        | WindowManager.LayoutParams.FLAG_TOUCHABLE_WHEN_WAKING
                        | WindowManager.LayoutParams.FLAG_SPLIT_TOUCH
                        | WindowManager.LayoutParams.FLAG_WATCH_OUTSIDE_TOUCH
                        | WindowManager.LayoutParams.FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS,
                PixelFormat.TRANSLUCENT);
        mLp.flags |= WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED;
        mLp.gravity = Gravity.TOP;
        mLp.softInputMode = WindowManager.LayoutParams.SOFT_INPUT_ADJUST_RESIZE;
        mLp.setTitle("StatusBar");
        mLp.packageName = mContext.getPackageName();
        mStatusBarView = statusBarView;
        mBarHeight = barHeight;
        mWindowManager.addView(mStatusBarView, mLp);
        mLpChanged = new WindowManager.LayoutParams();
        mLpChanged.copyFrom(mLp);
}

WindowManager.addView流程分析

上述代码通过WindowManager.addView将当前View显示到屏幕,那么当前View具体是怎么被显示到屏幕的,下面就是我们要讨论的:
我们知道WindowManager是一个接口,其具体的实现类是WindowManagerImpl

public interface WindowManager extends ViewManager

看下WindowManagerImpl#addView方法:

public final class WindowManagerImpl implements WindowManager {

    private final WindowManagerGlobal mGlobal = WindowManagerGlobal.getInstance();
    @Override
    public void addView(@NonNull View view, @NonNull ViewGroup.LayoutParams params) {
        android.util.SeempLog.record_vg_layout(383,params);
        applyDefaultToken(params);
        // mGlobal是WindowManagerGlobal类的实例
        mGlobal.addView(view, params, mDisplay, mParentWindow);
    }
}

可以看到,上述最终实质上是通过WindowManagerGlobal#addView实现具体的逻辑

public void addView(View view, ViewGroup.LayoutParams params,
            Display display, Window parentWindow) {
        ....        
        try {
            // root是ViewRootImpl的实例
            root.setView(view, wparams, panelParentView);
        } catch (RuntimeException e) {
           ....
        }
}

继续分析ViewRootImpl#setView的逻辑实现:

public void setView(View view, WindowManager.LayoutParams attrs, View panelParentView) {
        synchronized (this) {
            if (mView == null) {
                mView = view;
                ....
                int res; /* = WindowManagerImpl.ADD_OKAY; */
                // 实现具体的绘制操作
                requestLayout();
                try {
                    mOrigWindowType = mWindowAttributes.type;
                    mAttachInfo.mRecomputeGlobalAttributes = true;
                    collectViewAttributes();
                    // 通过addToDisplay方法向WMS发起一个Session请求,这里最终会调用Session中对应的方法
                    res = mWindowSession.addToDisplay(mWindow, mSeq, mWindowAttributes,
                            getHostVisibility(), mDisplay.getDisplayId(),
                            mAttachInfo.mContentInsets, mAttachInfo.mStableInsets,
                            mAttachInfo.mOutsets, mInputChannel);
                } catch (RemoteException e) {
                    ....
                    throw new RuntimeException("Adding window failed", e);
                } finally {
                    if (restore) {
                        attrs.restore();
                    }
                }
            }
        }
}

上面的方法主要做了下面的操作:
1. requestLayout(); // 进行具体的绘制操作
2. 调用了Session.addToDisplay方法:

@Override
public int addToDisplay(IWindow window, int seq, WindowManager.LayoutParams attrs,
            int viewVisibility, int displayId, Rect outContentInsets, Rect outStableInsets,
            Rect outOutsets, InputChannel outInputChannel) {
        return mService.addWindow(this, window, seq, attrs, viewVisibility, displayId,
                outContentInsets, outStableInsets, outOutsets, outInputChannel);
}

最终还是回到了WMS中与其建立连接,并且上述addToDisplay调用最终返回WMS中的addWindow的返回结果。

final WindowManagerPolicy mPolicy = new PhoneWindowManager();
public int addWindow(Session session, IWindow client, int seq,
            WindowManager.LayoutParams attrs, int viewVisibility, int displayId,
            Rect outContentInsets, Rect outStableInsets, Rect outOutsets,
            InputChannel outInputChannel) {
        int[] appOp = new int[1];
        // mPolicy实际上是一个PhoneWindowManager类型,在checkAddPermission方法中,首先判断窗口类型是否是系统级别的,
        // 如果不是系统级别的窗口,则返回一个ADD_OKAY,否则需要SYSTEM_ALERT_WINDOW或者INTERNAL_SYSTEM_WINDOW权限
        int res = mPolicy.checkAddPermission(attrs, appOp);
        if (res != WindowManagerGlobal.ADD_OKAY) {
            return res;
        }

        ....

        synchronized(mWindowMap) {
            ....
            boolean addToken = false;
            WindowToken token = mTokenMap.get(attrs.token);
            if (token == null) {
                // 如果窗口是子窗口
                if (type >= FIRST_APPLICATION_WINDOW && type <= LAST_APPLICATION_WINDOW) {
                    return WindowManagerGlobal.ADD_BAD_APP_TOKEN;
                }
                // 如果是输入法窗口
                if (type == TYPE_INPUT_METHOD) {
                    return WindowManagerGlobal.ADD_BAD_APP_TOKEN;
                }
                // 如果是墙纸窗口
                if (type == TYPE_WALLPAPER) {
                    return WindowManagerGlobal.ADD_BAD_APP_TOKEN;
                }
                // 如果是DayDream窗口,即互动屏保
                if (type == TYPE_DREAM) {
                    return WindowManagerGlobal.ADD_BAD_APP_TOKEN;
                }
                // 构造WindowToken对象
                token = new WindowToken(this, attrs.token, -1, false);
                addToken = true;
            } else if (type >= FIRST_APPLICATION_WINDOW && type <= LAST_APPLICATION_WINDOW) {
                // 获取应用的AppWindowToken
                AppWindowToken atoken = token.appWindowToken;
                if (atoken == null) {
                    return WindowManagerGlobal.ADD_NOT_APP_TOKEN;
                } else if (atoken.removed) {
                    return WindowManagerGlobal.ADD_APP_EXITING;
                }
                if (type == TYPE_APPLICATION_STARTING && atoken.firstWindowDrawn) {
                    // No need for this guy!
                    if (localLOGV) Slog.v(
                            TAG, "**** NO NEED TO START: " + attrs.getTitle());
                    return WindowManagerGlobal.ADD_STARTING_NOT_NEEDED;
                }
            } else if (type == TYPE_INPUT_METHOD) {
                if (token.windowType != TYPE_INPUT_METHOD) {
                      // 如果是输入法窗口,token的windowType必须是ADD_BAD_APP_TOKEN类型
                      return WindowManagerGlobal.ADD_BAD_APP_TOKEN;
                }
            } 
            ....

           // 在窗口的有效性检查完成之后,为当前窗口创建一个WindowState对象,来维护窗口的状态以及根据适当的机制来调整窗口的状态
           WindowState win = new WindowState(this, session, client, token,
                    attachedWindow, appOp[0], seq, attrs, viewVisibility, displayContent);
           // 如果客户端已经被销毁
            if (win.mDeathRecipient == null) {
                return WindowManagerGlobal.ADD_APP_EXITING;
            }
           
            
            if (outInputChannel != null && (attrs.inputFeatures
                    & WindowManager.LayoutParams.INPUT_FEATURE_NO_INPUT_CHANNEL) == 0) {
                // 如果输出Channel的读通道为空,则创建通道
                String name = win.makeInputChannelName();
                InputChannel[] inputChannels = InputChannel.openInputChannelPair(name);
                win.setInputChannel(inputChannels[0]);
                inputChannels[1].transferTo(outInputChannel);
                // 向InputManager中注册通道,以便当前窗口可以接收到事件
                mInputManager.registerInputChannel(win.mInputChannel, win.mInputWindowHandle);
            }

           .....
        }
}

到现在为止,使用WindowManager.addView方法显示对应的View解析就完成了,重点总结一下:
1. WindowManager#addView—>WindowManagerGlobal#addView—>ViewRootImpl#setView
2. 在ViewRootImpl#setView中的requestLayout();实现具体的绘制操作
3. 在ViewRootImpl#setView中调用Session#addToDisplay
4. 在Session#addToDisplay中最终还是回到了WMS中与其建立连接,并且最终调用WMS的addWindow
5. 在WMS的addWindow方法中,主要做了下面几件事:

  • 检查当前窗口的权限,如果不是系统级别的窗口,则返回一个ADD_OKAY,否则需要SYSTEM_ALERT_WINDOW或者INTERNAL_SYSTEM_WINDOW权限

  • 根据当前窗口类型,返回对应的token值

  • 当前窗口创建一个WindowState对象,来维护窗口的状态以及根据适当的机制来调整窗口的状态,并且通过registerInputChannel,以便当前窗口可以接收输入事件

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